Sound in interaction deals with the representation of data with sounds in an interactive way (interactive sonification), communication of information with sound, and the use of sound in man-machine interaction.
Active projects:
ISHT - Interior sound design of high-speed trains Funding: KK-stiftelsen (The Knowledge Foundation)
The main research question in this project is: "How can we develop design methods and acoustic artefacts in order to improve the sound environment of the high-speed trains of the future?" [more]
Ljudparken/The Soundpark - Using modern smartphones to create interactive listening experiences for hearing impaired Funding: PTS - Post och Telestyrelsen
The aim of the project is to create interactive listening experiences for persons with hearing impairments through smartphone applications. Interactive listening applications will provide better conditions for partaking in commonly available audio-based entertainment, but also offer new possibilities for active heartraining. [more]
Ljudskrapan - The Soundscraper Funding: Promobilia Foundation
Ljudskrapan/The Soundscraper was initiated to help deaf children with additional sensory and cognitive function disorders to improve their possibilities for communication in order to facilitate emotional and cognitive development. The idea is to allow playful interaction with sound even with limited physical movements, and let sound provide an immediate sensory... [more]
SOM - The sound of motion: Providing sound feedback to human movements Funding: VR
The main aim of this project is the development of theories, models and tools for representing human movements by means of sound. This work is part of growing research fields known as data sonification, embodied music cognition and mediation technology. [more]
SONEA - Sonification of elite athletes Funding: Olympic Performance Centre
The main idea in the SONEA project is that of applying knowledge in the perception of everyday sounds, in sound synthesis techniques, and in interactive sonification, to the auditory representation of the movements of top-level athletes. [more]
Completed projects:
ConGAS - Gesture controlled audio systems (COST 287) Funding: EU
The Cost287-ConGAS Action intends to contribute to the advancement and to the development of musical gesture data analysis and to capture aspects connected to the control of digital sound and music processing. Cost287-ConGAS is a COST-TIST action. [more]
Ljudskrapan - Funding: SPM
The project aims at investigating the methods for sound stimulation that are being used to help hearing impaired and deaf persons at an early stage of intellectual development. Further, new methods for allowing these individuals to explore the sound modality will be developed and tested. We will have a close... [more]
S2S^2 - Sound to Sense, Sense to Sound Funding: EU
Sound to Sense, Sense to Sound (S2S^2) is a FET-Open coordination action. The main aim of this action is the identification and writing of the research roadmap for the sound and music computing community in Europe. [more]
SAME - Sound And Music for Everyone, Everyday, Everywhere Every Way Funding: EU
The SAME project aims at creating a new end-to-end networked platform for active, experience-centric, and context-aware active music listening. The project will answer questions like "In 5 years, what will correspond to the current iPod?"; "What kind of markets would such new devices open up?" [more]
SID - Sonic Interaction Design Funding: ESF (European Science Foundation)
Sonic Interaction Design is the exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional qualities in interactive contexts. [more]
SOb - The Sounding Objects Funding: EU
The SOb project aims at developing sound models that are responsive to physical interactions and are easily matched to physical objects. [more]
Published by: TMH, Speech, Music and Hearing
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Last updated: Friday, 25-Feb-2011 09:33:12 MET