List of previous projects (partial list)

Speech Communication and Technology

Adapt - A multi-modal dialogue system for finding apartments in Stockholm

The AdApt project had as its goal to be the foundation for the development and evaluation of advanced multimodala spoken dialogue systems. [more]

ASPI - Audiovisual to Articulatory Speech Inversion
Funding: EU


August -

The August system was a conversational spoken dialogue system featuring an animated agent called August, whose persona was inspired by August Strindberg, the famous Swedish 19th century author. [more]

BioASU - Biologically inspired statistical methods for flexible automatic speech understanding
Funding: VR

The project will develop machine learning methods for speech understanding that more closely resemble the biological approach to learning. [more]

BLARK/SNK - An Infrastructure for Swedish language technology
Funding: VR

Research and development on language technology needs an infrastructure of publicly available and standardized basic resources. [more]

CALATEA - Computer-Animated LAnguage TEAchers
Funding: VR

The key contribution of CALATEA is to use computer-animated virtual teachers and speech technology in combination toimprove self-studies in second language learning. [more]

CALST - Computer-Assisted Listening and Speaking Tutor
Funding: NTNU + Norgesuniversitetet

The project aims at developing a computer program that will be used to train Norwegian as a second language. [more]

CAVE - Caller Verification
Funding: EU

The CAVE project focussed on the development and testing of speaker verification systems for use in telephone applications like calling-card or financial services. [more]

Centlex - Centlex

CentLex is the central lexicon resource produced and maintained by the Centre for Speech Technology. [more]

CHIL - Computers in the Human Interaction Loop
Funding: EU

The goal of the CHIL project is to make everybody’s daily life easier. [more]

CLARIN - Common Language Resources and Technology Infrastructure
Funding: EU

The CLARIN project is a large-scale pan-European collaborative effort to create, coordinate and make language resources and technology available and readily useable. [more]

COST 278 - Spoken language interaction in telecommunication
Funding: EU


DEAL - Role-playing and Dialogue System for Second Language Learners

DEAL is a multidisciplinary research platform where challenges and potential benefits of combining elements from computer games, dialogue systems and language learning can be explored. [more]

DUMAS - Dynamic Universal Mobility for Adaptive Speech Interfaces
Funding: EU

The DUMAS (Dynamic Universal Mobility for Adaptive Speech Interfaces) project develops multi-lingual speech-based applications, focusing on intelligent and ambient interaction management with a special emphasis on naturalness that takes into account the user's personalised needs. Future communication with mobile electronic systems requires dynamic and adaptive capabilities: systems that can learn... [more]

ENABL - ENAbler for computer-Based vocational tasks with Language and speech
Funding: EU

One main objective of the ENABL project was to provide access by voice, via speech recognition, to an engineering design system, ICAD. Since persons with manual disabilities also often have a vocal disability, a part of the ENABL project was dedicated to evaluating the performance of dysarthric speech on a speech recognition engine.... [more]

Error - Error and Miscommunication in Human-Computer Dialogue Systems
Funding: VR

The aims of the current project are to analyze miscommunication and to investigate means of improving error handling in spoken and multimodal dialogue systems. Generally, the goal is to attain a greater understanding of the mechanisms and structures underlying problematic human-interaction. By studying users’ linguistic behavior as they interact with... [more]

GenDial - Modelling utterance generation in conversational dialogue systems
Funding: VR

The GenDial project spans research in several disciplines including computer science, human-human and human-machine spoken interaction and language technology. Our long term research goal is to develop a new class of conversational spoken dialog systems which to a large extent follows the principles of human-human interaction. A natural part of human conversation... [more]

GetHomeSafe - Extended Multimodal Search and Communication Systems for Safe In-Car Application
Funding: EU

The aim of the proposed project is to develop a system for safe information access and communication while driving. [more]

GROG - Breaks and grouping - structuring of speech in different communicative environments
Funding: VR

The project is a cooperation between Umeå University and KTH. The project is headed by Eva Strangert Umeå. The purpose of this project is to model the structuring of speech in terms of prosodic boundaries and groupings in various communicative situations. The modeling aims at a structured and optimized description of... [more]

GULAN - A System for Teaching Spoken Dialogue Systems Technology

The aim of this work has been to put a fully functioning spoken dialogue system into the hands of the students as an instructional aid. [more]

HaH - Hearing at home
Funding: EU

The Hearing at Home (HaH) project researches and develops next generation assistive devices that allow the growing number of hearing impaired – which predominantly includes the elderly – equal participation in communication. The project aims to empower the hearing disabled to play their own role in the information society. [more]

Higgins - Higgins

Higgins is a framework project developing modules and techniques for flexible, robust and human-like dialogue system design. [more]

IURO - Interactive Urban Robot
Funding: EU

The goal of IURO project is to develop a robot that can engage in information-gathering face-to-face interactions in multi-user settings. [more]

Jindigo - Java-based Incremental Dialog Framework
Funding: CSC, Ung fakultet

Jindigo is a framework for developing and experimenting with incremental spoken dialog systems, developed at the Department of Speech Music and Hearing, KTH. [more]

Kobra - Knowledge-rich speaker adaptation for speech recognition
Funding: VR


Lipread - Lipreading to support Foreign and Second Language Learning by Hearing Impaired and Normally Hearing Persons
Funding: EU

The objective of the project is to develop a syllabus and an e-learning environment to teach lipreading of foreign and second languages. Our target groups: deaf and hard of hearing adults, their therapists and teachers, and normally hearing language learners. [more]

MASSIVE - Large-scale massively multimodal modelling of non-verbal behaviour in spontaneous dialogue
Funding: VR

The aim is to provide a large-scale kinematic database based on motion capture of human conversational behaviour, as well as to build statistical models of multimodal non-verbal behaviour in dialogue. [more]

MonAMI - Mainstreaming on ambient intelligence
Funding: EU

The overall objective of MonAMI is to mainstream accessibility in consumer goods and services, including public services, through applied research and development, using advanced technologies to ensure equal access, independent living and participation for all in the Information Society. [more]

MULTISENSE - Multimodal and multisensory interfaces for interaction with muscolo-skeletal models
Funding: EU

The project concerned the visualization of, and interaction with, data related to musculo-skeletal structures by means of multi-modal and multi-sensorial interfaces. [more]

MUSCLE - Multimedia Understanding through Semantics, Computation and Learning
Funding: EU

MUSCLE is an EC-sponsored Network of Excellence that aims at establishing and fostering closer collaboration between research groups in multimedia datamining and machine learning. The Network integrates the expertise of over forty research groups working on image and video processing, speech and text analysis, statistics and machine learning. The goal... [more]


The ultimate aim of the Olga project is to build an easy to use dialogue interface to a database for the general public. The user interacts with a talking animated agent Olga, visible on a display, either with text, speech or a pointing device. The demonstrator application is a database... [more]

OLP - Ortho-Logo-Paedia
Funding: EU

The OLP (Ortho-Logo-Paedia) project aims at improving the quality of life of persons with articulatory impairments by applying a novel technological aid to speech therapy, by integrating this training with speech recognition technology and by making these facilities available over the Internet. [more]

ParSys - Data-driven Parametric Speech Synthesis

The ParSyn (Parametric Synthesis) project is focused on two challenges: 1) speech synthesis based on both datadriven and rule-based parametric modeling; 2) speech synthesis of spontaneous speech including disfluencies. [more]

PF-Star - Preparing future multisensorial interaction research
Funding: EU, KTH

PF-STAR has contributed to establish future activities in the field of Multisensorial and Multilingual communication (Interface Technologies) on firmer bases by providing technological baselines, comparative evaluations, and assessment of prospects of core technologies, which future research and development efforts can build from. The project has addressed three crucial areas: technologies for... [more]

PICASSO - Pioneering Caller Authentication for Secure Service Operation
Funding: EU

The PICASSO project developed and tested secure telematics transaction services using caller authentication by voice. Specch recognition and speaker verification/identification technologies were integrated to provide interfaces that are at once intuitive, easy to use and secure against intruders. PICASSO built on the results of the CAVE project. New telephone services... [more]

SAMINK - Incremental processing in multimodal conversational systems
Funding: VR

The aim of this project is to understand how conversational systems can engage in spoken face-to-face interaction in real-time. [more]

SAMPAUS - Classifying and deploying pauses for flow control in conversational systems
Funding: VR

The project investigates how dialog system can employ pauses and fillers to help users better understand system utterance structure. [more]

SAMPROS - Prosody in conversation
Funding: RJ (Bank of Sweden Tercentenary Foundation)

The project investigates how people talking to each other jointly decide who should speak when, and the role of prosody in making these joint decisions. [more]

SAMRYTM - The rhythm of conversation
Funding: VR

The project Rhythm of conversation investigates how a set of rhythmic prosodic features contributes to the joint interaction control in conversations. [more]

SAMSYNT - Introducing interactional phenomena in speech synthesis
Funding: VR

The project will develop and verify ways of including interactional phenomena in speech synthesis, resulting in well-described and tested methods for synthesizing these phenomena in such a way that they can be employed to recreate human interactional behaviour. [more]

SAVIR - Situated Audio Visual Interaction with Robots
Funding: SRA/KTH

The projects investigate how a robot can improve its visual scene understanding by engaging in spoken dialogue with a human. [more]

SIFT - Separating Intonation from Tone
Funding: Bank of Sweden Tercentenary Foundation


SIMULEKT - Simulating Intonational Varieties of Swedish
Funding: VR

This project represents collaboration between Lund University (Gösta Bruce and Susanne Schötz) and KTH (Björn Granström, Jonas Beskow, Joakim Gustafson and Laura Enflo) The primary goal of the research project is to produce more precise and thorough knowledge about phrase and utterance prosody in some major regional varieties of Swedish.... [more]

SPEDIAL - Spoken Dialogue Analytics
Funding: EU


SpeechDat - Databases for the Creation of Voice Driven Teleservices
Funding: EU

Swedish telephone speech database containing 5000 speakers over the landline telephone network and 1000 speakers recorded over mobile telephone networks [more]

SPEECON - Speech Driven Interfaces for Consumer Applications
Funding: EU

Recording of 550 adult speakers and 50 child speakers were recorded with 4 different microphones in different environments, such as office, public place, home, outdoor and car. [more]

Spontal - Multimodal database of spontaneous speech in dialog
Funding: VR, KFI

Massively multimodal (HD video, hifi sound, and motion capture) database of spontaneous speech in dialog. [more]

SynFace -
Funding: EU

SynFace is a technology that allows an animated talking face to be controlled by a speech signal in real time. [more]

TIVOLI - Sign learning via game-based interaction
Funding: PTS - Post och Telestyrelsen

TIVOLI aims to create learning application for sign language signs, in the form of a computer game featuring sign recogntion via webcam and a signing avatar. The target group is children with communication disorders. [more]

VariQ - Intonational variation in questions in Swedish
Funding: VR

This project investigates questions in dialogue. What is a question, and what makes it into one? [more]

VATS - What turns speech into conversation?
Funding: VR

The project What turns speech into conversation? (Vad gör tal till samtal?) investigates features that are specific to conversations among humans - the very features that turn speech into conversation - such as how the speakers know when to speak and when not to. [more]

Ville - The Virtual Language Teacher
Funding: GSLT Graduate School of Language Technology

The goal of this project is to develop and test a new type of appliction for computer assisted language learning (CALL) and computer assisted pronunciation training (CAPT). [more]

Waxholm - The Waxholm dialog project

Waxholm was a spoken dialogue system for retrieving information about the ferryboat services in the Stockholm archipelago. [more]

WWAAC - World Wide Augmentative and Alternative Communication

The project will make several Internet services accessible for persons with language and/or cognitive impairments, including symbol users and a part of the elderly population. An universal coding system will be developed for message encoding which can be used for eMail, eChat or enhancing web-page information. This will be promoted... [more]

Current projects

Published by: TMH, Speech, Music and Hearing

Last updated: Tuesday, 27-May-2008 12:19:34 MEST