evening at Stockholm Music Acoustic Conference 2003 (SMAC03),
vecka, October 21-23, 2003.
Arts and Science, Konserthuset, Sept 24-26.
of Norwegian schools 2006
Klara, Stockholm, 2006
The original version of Ghost in the Cave was developed
as a collaboration including four partners within the MEGA project: Speech,
Music and Hearing, KTH, Stockholm; Octaga/
Telenor, Oslo; DIST
InfoMus Lab, University of Genoa; DEI,
University of Padua; and with CID,
developers were Marie-Louise
Rinman (design), Anders
Friberg (audio/video interaction), Bendik Bendiksen,
Ivar Kjellmo (3Dworld), Damien Cirotteau, Hugh McCarthy
(audience detection and music generation) Barbara Mazzarino,
(video input).Thanks to all the rest of you at the different
labs that helped the realization in various ways.
version 2004 had technical and design improvements made
by KTH and Octaga as well as new music by the composers
Mattias Sköld and Anders Gross.
a third version was developed coordinated by Octaga. The
aim was to simplify the technichal setup in order to facilitate
Rinman, M-L, Friberg, A, Bendiksen, B, Cirotteau, D, Dahl,
S, Kjellmo, I, Mazzarino, B, and Camurri, A (2004). Ghost
in the Cave - an interactive collaborative game using non-verbal
communication. in A. Camurri, G. Volpe (Eds.), Gesture-based
Communication in Human-Computer Interaction, LNAI 2915,
(pp. 549-556), Berlin: Springer Verlag.
M-L, Friberg A, Kjellmo I, Camurri, A, Cirotteau D, Dahl
S, Mazzarino B, Bendiksen B McCarthy H (2003)
EPS - an interactive collaborative game using non-verbal
communication. in R. Bresin (Ed.) Proceedings of SMAC03, Vol II
pp. 561- 563.
P (2003) Datorspelet som styrs av känslor. Dagens
Nyheter fredagen den 24 oktober.
Grønli, K (2004) Uttrykk
som spillkontroll. Forskning.no
of movement navigation and music control avi
file (4.7M only PC), avi
file (12.5M PC/Mac)
file (8.8M PC/Mac)
in the "angry" cave avi
file (10.6M PC/Mac)